It featured six backer levels with various rewards such as merchandise, in-game rewards, and pre-alpha testing access. The Kickstarter campaign started on May 26, 2015. Squad is currently in version 3.0 as of the 22nd of June 2022. Squad was released on Steam Early Access on December 15, 2015, and officially released on Steam on September 23, 2020. It was officially greenlit eight days later. #BLACK SQUAD GAME SIZE ONLY SHOWS 111MB UPDATE#On April 5, 2015, Squad appeared in Steam's Greenlight service and was announced in an update called "Vote For Us". The announcement carried the news that the team of fifteen was making a spiritual successor to Project Reality on Epic Games' Unreal Engine 4. Will Stahl ) made a post on the Project Reality forums. Three generic stock factions are also included: the Insurgents, modeled after various Middle Eastern insurgent groups, the Irregular Militia, modeled after the paramilitaries of Eastern Europe and the Balkans, and the Middle East Alliance, a fictional military alliance amalgamation of the armed forces of various Middle Eastern and Central Asian countries.ĭevelopment of Squad was announced in October 2014 when Project Reality developer Sniperdog (a.k.a. The real-life militaries featured include the United States Army, Russian Ground Forces, Canadian Army, Australian Army, British Army and most recently added the United States Marine Corps. There are eight playable factions in Squad, which change based on the map and game mode being played. As such, teams have the ability to achieve victory in multiple ways, such as exhausting the enemy's ability to fight or by completing all of their tactical objectives. A team that fails at defending too many of its strategic objectives will begin to lose tickets rapidly, starting at a loss of one per minute and capping out at a maximum of ten per minute. The loss of strategic locations, destruction of forward operating bases or vehicles and soldier deaths all remove tickets from a team's pool, and a match ends once a team's ticket pool has been reduced to zero. Both teams are kept in check by the "ticket" system, which simulates combat effectiveness. To facilitate maneuver warfare, squad leaders can construct forward operating bases around the map, which provide a team-wide location for soldiers to respawn and must be kept supplied by a logistics network. The two teams, utilizing vehicle and infantry warfare, compete over various objectives, such as strategic locations to hold or weapon caches to destroy. Matches take place on extremely large realistic battlefields up to 36 km 2 (14 sq mi) in size, facilitating the use of a wide variety of vehicles such as main-battle tanks, armored personnel carriers, transport trucks and helicopters. Squad borrows many of its gameplay aspects from its predecessor, Project Reality, with its game modes placing heavy emphasis on team coordination. Any squad leader can additionally nominate himself for the position of commander, who, once voted into position, can coordinate his team's battle plan and call in additional support such as UAV recon and artillery. A squad of players is led by a squad leader, who can communicate with other allied squad leaders and construct structures such as forward operating bases and defensive emplacements. Players in squads select from various soldier classes which play distinct roles in combat, such as suppressive fire from an automatic rifleman, anti-tank support from a MANPATS gunner, or medical support from a combat medic. A match is played between two belligerent teams, with each team being made up of squads that cap at nine players. Squad is a tactical shooter based around squad gameplay designed to encourage teamwork and communication.
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